Translate

Thursday, May 30, 2013

Infinity Ward's Character Driven | Call of Duty: Ghosts

With Infinity Ward moving away from a major series of Call of Duty, Ghosts main focus will be character driven.  The teams working on Call of Duty: Ghosts  show interest in the single player aspect, calling it a much more "emotional" experience.  The team wants to keep the player involved while delivering story with the characters actions and those of the squad around him.  

Zach Volker, the lead animator on the team, tells The Guardian , “What we're trying to do this time is focus more on being a character with other characters, telling the story of how they experience the events. It's still a Call of Duty title so don't expect long cut scenes or anything like that.”  adding,
“We're not trying to make it an open-world game, and some levels will be more scripted and corridor-like. But there are levels that have been purposefully designed to be very open.”

Also with Stephan Gaghan to put together this story, a screenwriter best known for his work on films like "Traffic" and "Syriana," it will likely be more grounded than the "Modern Warfare" and "Black Ops" arcs.

The Official Call of Duty: Ghosts Reveal Trailer


Ghosts will take place in an entirely new timeline with a brand new set of characters. It is set in the aftermath of a catastrophe that has destroyed America as we know it.  A decade after the devastation, a band of ex-spec op soldiers known as "Ghosts" are waging guerrilla warfare against a currently unknown enemy.
Call of Duty Ghosts is set to be released November 5, 2013 for PlayStation 3, Xbox 360, PC and for the XboxOne and PS4 when the consoles are released at a later date.

Source: The Guardian, Call of Duty Ghosts, Infinity Ward, Activision

No comments:

Post a Comment

Bookmark and Share